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MCPForUnity/Editor/Tools/Prefabs/ManagePrefabs.cs

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@@ -366,7 +366,7 @@ private static (int count, List<string> paths) PersistRuntimeMaterials(GameObjec
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}
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/// <summary>
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/// Checks if a renderer has a MaterialPropertyBlock with color data on the given slot.
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/// Recursively creates the folder hierarchy for the given asset path if it doesn't exist.
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/// </summary>
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private static void EnsureAssetFolderExists(string assetFolderPath)
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{

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