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Copy file name to clipboardExpand all lines: src/TSMapEditor/Config/Translations/en/Translation_en.ini
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@@ -142,6 +142,9 @@ Map.CheckForIssues.SpecialWaypointUsed=The map makes use of waypoint #{0}. In Ti
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Map.CheckForAITriggerTeamWithMaxZeroIssue.TeamTypeMax=Team '{0}', linked to AITrigger '{1}', has Max=0. This prevents the AI from building the team.
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Map.CheckForIssues.MismatchedDifficultyForEnableTrigger=The trigger "{0}" has "{1}" as its difficulty level, but it enables a trigger "{2}" which has "{3}" as its difficulty.
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Map.CheckForIssues.MismatchedDifficultyForDisableTrigger=The trigger "{0}" has "{1}" as its difficulty level, but it disables a trigger "{2}" which has "{3}" as its difficulty.
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Map.CheckForIssues.BuildingExists.InvalidBuildingType=Could not find buildingType with index {0} as was specified in trigger '{1}'
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Map.CheckForIssues.BuildingExists.InvalidTriggerSetup=Trigger '{0}' has a Building Exists event for building {1} ({2}), but trigger house '{3}' has neither a preplaced structure, a base node for it, or a unit that deploys into it.@Did you forget to set the correct house or add the unit into a TeamType for the house?
"Trigger '{0}' has a Building Exists event for building {1} ({2}), but trigger house '{3}' has neither a preplaced structure, a base node for it, or a unit that deploys into it. "+
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"Did you forget to set the correct house or add the unit into a TeamType for the house?"),
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