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Description=Reduces Tiberium at the specified waypoint.
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Name=Reduce Ore At
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Description=Reduces Ore at the specified waypoint.
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P2Type=Waypoint
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[SellBuilding]
@@ -473,9 +478,9 @@ Name=Vein Growth
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Description=Control if veins grow or not.
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P2Type=Boolean
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[TiberiumGrowth]
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Name=Tiberium Growth
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Description=Control if Tiberium grows or not.
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[OreGrowth]
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Name=Ore Growth
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Description=Control if ore grows or not.
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P2Type=Boolean
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[IceGrowth]
@@ -533,11 +538,13 @@ Description=Toggles state of cargo train dropping crate.
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[PlaySoundEffectRandom]
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Name=Play Sound Effect (Random)
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Description=Plays sound effect at random waypoint. Rules of action 19 apply.
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P1Type=-7
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P2Type=Sound
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[PlaySoundEffectAtWaypoint]
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Name=Play Sound Effect at Waypoint
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Description=Plays sound effect specified at waypoint specified. Rules of action 19 apply.
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P1Type=-7
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P2Type=Sound
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P7Type=WaypointZZ
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@@ -546,74 +553,242 @@ Name=Play Ingame Movie
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Description=Displays the specified movie ingame. Player still has control of interface and units.
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P2Type=Movie
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[ReshroudMapAt]
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Name=Reshroud Map at
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Description=Reshrouds map around waypoint.
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P2Type=Waypoint
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[LightningStormStrike]
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Name=Lightning Storm Strike
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Description=Trigger's House fires a Lightning Storm at the specified waypoint.
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P7Type=WaypointZZ
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[TimerText]
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Name=Timer Text
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Description=Displays text string from CSF as mission timer text.
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P1Type=-4
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P2Type=StringTableEntry
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[FlashTeam]
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Name=Flash Team
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Description=Flashes all members of a TeamType for the specified number of frames.
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P1Type=-4
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P1Type=-5
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P2Type=TeamType
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P7Type=Number
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-
[DisableSpeech]
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Name=Disable Speech
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Description=Disables EVA announcements.
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[EnableSpeech]
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Name=Enable Speech
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Description=Enables EVA announcements.
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[SetGroup]
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Name=Set Group
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Description=Assigns all attached objects to the given Group number.
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P2Type=Number
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[TalkBubble]
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Name=Talk Bubble
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Description=Displays talk bubble over each member of the specified TeamType.
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P1Type=-4
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P1Type=-5
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P2Type=TeamType
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P7Type=Number
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P7Name=Frame
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P7Name=Duration
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[SetObjectTechLevel]
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Name=Set Object Tech Level
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Description=Sets the specified object type to have the specified tech level.
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P1Type=-9
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P2Type=Techno
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P7Type=Number
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[ReinforcementByChrono]
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Name=Reinforcement by Chrono
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Description=Creates an instance of a TeamType by Chronoshifting it into the map. The team is owned by the trigger's owning house.
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P1Type=-1
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P2Type=TeamType
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P7Type=WaypointZZ
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[GiveCredits]
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Name=Give Credits (Patch)
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Description=Give credits to a specific house.
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[CreateCrate]
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Name=Create Crate
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Description=Creates a Crate with specific contents at a waypoint.
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P2Type=Number
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P7Type=WaypointZZ
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[IronCurtainAt]
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Name=Iron Curtain at
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Description=Fires the Iron Curtain at the specified waypoint.
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P7Type=WaypointZZ
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[PauseGame]
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Name=Pause Game
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Description=Pauses the game for the specified number of seconds.
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P2Type=Number
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[EvictOccupiers]
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Name=Evict Occupiers
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Description=Evicts occupants from the attached building.
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[CenterJumpCameraAtWaypoint]
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Name=Center (Jump) Camera at Waypoint
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Description=Moves the tactical view to the specified waypoint.
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P7Type=WaypointZZ
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[MakeHouseCheer]
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Name=Make House Cheer
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Description=All infantry of the specified house will play their cheer animation if they can.
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P2Type=HouseType
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P3Type=Number
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[EnableShortGame]
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Name=Enable Short Game (Patch)
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Description=Enables the Short Game option. Will NOT automatically kill players that have no buildings when this is enabled.
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[SetSidebarTab]
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Name=Set Sidebar Tab
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Description=Flips sidebar to specified tab number (0-3).
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P2Type=Number
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[DisableShortGame]
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Name=Disable Short Game (Patch)
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Description=Disables the Short Game option.
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[FlashCameo]
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Name=Flash Cameo
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Description=Flashes the cameo of the given object for the specified number of frames.
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P1Type=-9
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P2Type=Techno
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P7Type=Number
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[ShowDifficultyLevel]
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Name=Show Difficulty Level (Patch)
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Description=Prints the difficulty level used for the current mission.
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[StopSoundsAt]
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Name=Stop Sounds at
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Description=Stops all sounds playing at given waypoint that were started using the Play Sound At trigger action.
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P7Type=WaypointZZ
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[ForceSurrender]
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Name=Force Surrender (Patch)
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Description=Force the specified house to surrender and blow up everything they own. Use house indexes 50 to 57 for multiplayer houses.
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[PlayIngameMoviePauseGame]
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Name=Play Ingame Movie (Pause Game)
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Description=Pauses game, locks player input and displays the specified movie in the sidebar.
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P2Type=Movie
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[ClearAllSmudges]
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Name=Clear All Smudges
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Description=Will delete all Smudge objects from the map.
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[DestroyAllOf]
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Name=Destroy All of
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Description=Kills everything of the specified house.
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P2Type=HouseType
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[PromoteVeterancy]
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Name=Promote Veterancy (Patch)
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Description=Promote the veterancy of the attached team.
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[DestroyAllBuildingsOf]
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Name=Destroy All Buildings of
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Description=Kills all buildings for specified house.
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P2Type=HouseType
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[EnableAllyReveal]
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Name=Enable AllyReveal (Patch)
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Description=Enables AllyReveal (in Rules.ini AudioVisual section) logic, allowing allied houses to reveal shroud for each other.
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[DestroyALlLandUnitsOf]
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Name=Destroy All Land Units of
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Description=Kills all land units for specified house.
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P2Type=HouseType
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[DisableAllyReveal]
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Name=Disable AllyReveal (Patch)
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Description=Disables AllyReveal (in Rules.ini AudioVisual section) logic, preventing allied houses from revealing shroud for each other.
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[DestroyALlNavalUnitsOf]
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Name=Destroy All Naval Units of
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Description=Kills all naval units for specified house.
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P2Type=HouseType
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[MindControlBaseOf]
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Name=Mind Control Base of
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Description=The owner of the trigger will mind control the argument's base.
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P2Type=HouseType
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[RestoreMindControlledBaseTo]
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Name=Restore Mind Controlled Base to
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Description=The owner of the trigger will give all buildings that were the argument's back to it.
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P2Type=HouseType
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[CreateBuildingAt]
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Name=Create Building At
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Description=Owner of the trigger will gain this type of building at this waypoint. Overlays will be cleared and units bumped.
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P1Type=-10
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P2Type=Building
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P7Type=Waypoint
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[RestoreStartingTechnosOf]
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Name=Restore Starting Technos of
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Description=All Buildings and units this house had at the start of the game will be recreated. Will bump units and erase Overlays.
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P2Type=HouseType
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[ChronoScreenEffectsFor]
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Name=Chrono Screen Effect for
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Description=Will tile the screen with the full screen chrono effect for this many frames.
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P2Type=Number
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[CreateAutoSave]
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Name=Create Auto-Save (Patch)
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Description=Makes the game create an auto-save if auto-saves are enabled for the current game session.
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[TeleportAllTo]
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Name=Teleport All to
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Description=All Units of trigger owning House will teleport to Waypoint.
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P7Type=Waypoint
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[EraseAttachedObject]
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Name=Erase Attached Object (Patch)
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Description=Erase any buildings or units that this trigger is attached to. Erasing means that the objects are silently removed from the game world without any explosions or other effects. Use "Destroy attached object" if you want to destroy the object normally.
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[SetSuperweaponCharge]
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Name=Set Superweapon Charge
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Description=The owner of this trigger will have this superweapon charged to this percent% if they have the superweapon. Takes an int (0-100).
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P1Type=-11
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P2Type=HouseType
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P7Type=Number
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[RestoreStartingBuildingsOf]
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Name=Restore Starting Buildings of
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Description=All Buildings this house had at the start of the game will be healed or recreated. Will bump units and erase Overlays.
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P2Type=HouseType
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[FlashBuildingsOfType]
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Name=Flash Buildings of Type
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Description=All buildings of this type owned by trigger owner will flash for this long.
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P1Type=-9
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P2Type=Building
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P7Type=Number
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[SuperweaponSetRechargeTime]
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Name=Superweapon Set Recharge Time
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Description=Changes the time (in frames) this superweapon takes to charge the next time it is reset or fired.
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P1Type=-11
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P2Type=SuperWeapon
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P7Type=Number
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[SuperweaponResetRechargeTime]
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Name=Superweapon Reset Recharge Time
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Description=Changes the time (in frames) this superweapon takes to charge back to normal.
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P2Type=SuperWeapon
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[SuperweaponReset]
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Name=Superweapon Reset
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Description=Resets a superweapon like a spy had gotten in.
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P2Type=SuperWeapon
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[PreferredTargetCellSet]
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Name=Preferred Target Cell Set
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Description=The owner of this trigger will aim all future targetable superweapons at this waypoint.
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P7Type=Waypoint
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[PreferredTargetCellClear]
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Name=Preferred Target Cell Clear
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Description=The owner of this trigger will go back to targeting its superweapons normally.
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[CenterBaseCellSet]
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Name=Center Base Cell Set
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Description=Owner of this trigger will consider the center of its base to be this waypoint.
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P7Type=Waypoint
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[CenterBaseCellClear]
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Name=Center Base Cell Clear
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Description=Owner of this trigger will go back to computing its center.
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[BlackoutRadarTrigger]
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Name=Blackout Radar Trigger
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Description=Owner will have radar blackout for this many frames.
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P7Type=Number
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[DefensiveTargetCellSet]
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Name=Defensive Target Cell Set
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Description=The owner of this trigger will aim all future force shields at this waypoint.
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P7Type=Waypoint
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[DefensiveTargetCellClear]
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Name=Defensive Target Cell Clear
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Description=The owner of this trigger will go back to targeting its force shields normally.
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[RetintRed]
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Name=Retint Red
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Description=Retint the Red portion of the screen, %
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P2Type=Number
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[RetintGreen]
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Name=Retint Green
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Description=Retint the Green portion of the screen, %
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P2Type=Number
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[RetintBlue]
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Name=Retint Blue
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Description=Retint the Blue portion of the screen, %
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