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Don't crash the editor when a weapon has no INI section, notify user … #2391

Don't crash the editor when a weapon has no INI section, notify user …

Don't crash the editor when a weapon has no INI section, notify user … #2391

Triggered via push February 13, 2026 00:49
Status Success
Total duration 2m 4s
Artifacts 1

build.yml

on: push
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6 warnings
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L46
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.CellCoords' is never assigned to, and will always have its default value
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L47
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.SmudgeType' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/Sidebar/TreeView.cs#L45
The event 'TreeView.HoveredItemChanged' is never used
build-editor: src/TSMapEditor/Config/Scripts/Add Map Reveal Trigger.cs#L39
Field 'AddMapRevealTrigger.error' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/Models/MapFormat/VirtualFile.cs#L189
'VirtualFile.Dispose()' hides inherited member 'Stream.Dispose()'. Use the new keyword if hiding was intended.
build-editor: src/TSMapEditor/Rendering/GameClass.cs#L22
The using directive for 'System.Windows.Forms' appeared previously in this namespace

Artifacts

Produced during runtime
Name Size Digest
WorldAlteringEditor
7.19 MB
sha256:aac7b50a919181ca8f3ef8fac6da7f6f68a0d4f6e5e656b5c194de57764d22fd