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Quad Splitting Uses Too Much Memory in Specific Cases #3566

@douira

Description

@douira

This resource pack:

Realistic Grass_512 (3).zip

causes quad splitting to use a very large amount of memory on "Safe" and even more memory on "unlimited". It doesn't seem to actually use infinite memory, just an amount large enough that any sizable world requires too much memory. The geometry is probably hitting some edge case where it performs splitting very many times.

Potential solutions include:

  • Limiting split recursion depth
  • Stopping quad splitting under a certain quad size

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