Bug Description
Neoforge QuadTransformers.transform does not seem to rotate sodium extra quad data such as ModelQuadFacing .
This results in quads from custom models to being culled away by backface culling despite them baving both their Normal direction and Direction set correctly
Reproduction Steps
I could observe these effect in 1.21 which caused some of my models to get culled away when looked at from certain angles
Log File
not crashing
Crash Report
no crash