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README.md

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@@ -15,7 +15,7 @@ It was designed to be flexible, easy to use, reactive and fast.
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Even if our main use-case is __robotics__, you can use this library to build
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__AI for games__, or to replace Finite State Machines.
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There are few features which make __BehaviorTree.CPP__ unique, when compared to other implementations:
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There are a few features that make __BehaviorTree.CPP__ unique, when compared to other implementations:
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- It makes __asynchronous Actions__, i.e. non-blocking, a first-class citizen.
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Nodes of the Tree.
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- It includes a __logging/profiling__ infrastructure that allows the user
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to visualize, record, replay and analyze state transitions.
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to visualize, record, replay, and analyze state transitions.
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## Documentation and Community
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## Documentation
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You can learn about the main concepts, the API and the tutorials here: https://www.behaviortree.dev/
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An automatically generated API documentation can be found here: https://www.behaviortree.dev/
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If the documentation doesn't answer your questions and/or you want to
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connect with the other **BT.CPP** users, visit [our forum](https://github.com/BehaviorTree/BehaviorTree.CPP/discussions)
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- **Tutorials and general documentation**: https://www.behaviortree.dev/
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- **Auto-generated Doxygen**: https://behaviortree.github.io/BehaviorTree.CPP/
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- **Community support and forum**: https://github.com/BehaviorTree/BehaviorTree.CPP/discussions
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# GUI Editor
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Editing a BehaviorTree is as simple as editing an XML file in your favorite text editor.
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If you are looking for a more fancy graphical user interface (and I know you do) check
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If you are looking for a fancier graphical user interface (and I know you do) check
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[Groot2](https://www.behaviortree.dev/groot) out.
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![Groot screenshot](docs/groot-screenshot.png)
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# How to compile
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**BT.CPP** requires a compile that supports c++17.
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**BT.CPP** requires a compiler that supports C++17.
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Three build systems are supported:
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# Commercial support
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Are you using BT.CPP in your commercial product and do you need technical support / consulting?
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Are you using BT.CPP in your commercial product, and do you need technical support / consulting?
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You can contact the primary author, **dfaconti@aurynrobotics.com**, to discuss your use case and needs.
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