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Releases: AtlasEngineCa/WorldSeedEntityEngine

v11.3.0

23 Mar 20:47
843f951

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Full Changelog: v11.2.7...v11.3.0

v11.2.7

10 Feb 16:17
6c90617

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What's Changed

  • Fixup generated model names on Windows by @socolio in #39

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Full Changelog: v11.2.6...v11.2.7

v11.2.6

14 Jan 20:27
af0a0d3

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add data_url alias for source in model textures

v11.2.5

29 Nov 17:08
6c278d6

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Full Changelog: v11.2.4...v11.2.5

v11.2.4

22 Nov 23:14
0f12f20

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What's Changed

  • refactor(ModelEngine): Update packet handling and dependencies by @Turboman3000 in #32

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Full Changelog: v11.2.3...v11.2.4

v11.2.3

09 Nov 02:49
db53456

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Full Changelog: v11.2.2...v11.2.3

v11.2.2

30 Oct 16:09
8b6326c

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What's Changed

  • Added an option to rotate a model in the pitch axis by @Lukadcf in #29

Full Changelog: v11.2.1...v11.2.2

v11.2.1

15 Oct 05:56
ec6926f

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  • Added getRepeating method to AnimationHandler by @Lukadcf in #28

Full Changelog: v11.2.0...v11.2.1

v11.2.0

10 Oct 22:32
002c9f6

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Added animation merging (#27)

Passed animatedBones in a new stop(...) method within playOnce() to only stop bones that are also in the new playOnce animation 

Set new resume boolean to true in tick() method to start the animation from the tick the other bones are at.

Created second stop method which only stops the bones that are passed in the params. Used to keep the rest of the bones playing on the background while a playOnce animation overrides the bones in the set.

Added resume boolean to play method, if set to true the code will find the first bone that isPlaying and take their tick as starting tick

Added resume method which is the same as play but with a specific tick

v11.1.2

06 Oct 21:43
35a6c8f

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What's Changed

  • Revealed information about the bone that was interacted with in ModelDamageEvent and ModelInteractEvent by @Lukadcf in #22
  • Added getter for name variable previously added by @Lukadcf in #23

New Contributors

Full Changelog: v11.0.1...v11.1.2